Status#
Clientbound#
- class minecraft.packets.status_clientbound.StatusResponse(json_response: String)#
Status response packet sent by the server to the client in response to a status request.
Packet ID:
0x00State:
State.STATUSBound to: Client
- classmethod from_bytes(data: BytesIO)#
Converts a packet’s data into a packet object.
- Parameters:
data (io.BytesIO) – The packet’s data.
- Returns:
The packet object.
- Return type:
- class minecraft.packets.status_clientbound.PingResponse(payload: Varint)#
Ping response packet sent by the server to the client in response to a ping request.
Packet ID:
0x01State:
State.STATUSBound to: Client
- classmethod from_bytes(data: BytesIO)#
Converts a packet’s data into a packet object.
- Parameters:
data (io.BytesIO) – The packet’s data.
- Returns:
The packet object.
- Return type:
Serverbound#
- class minecraft.packets.status_serverbound.StatusRequest#
Status request packet sent by the client to the server to request the server’s status.
Packet ID:
0x00State:
State.STATUSBound to: Server
- classmethod from_bytes(data: BytesIO)#
Converts a packet’s data into a packet object.
- Parameters:
data (io.BytesIO) – The packet’s data.
- Returns:
The packet object.
- Return type:
- class minecraft.packets.status_serverbound.PingRequest(payload: Long)#
Ping request packet sent by the client to the server to request the server’s ping.
Packet ID:
0x01State:
State.STATUSBound to: Server
- classmethod from_bytes(data: BytesIO)#
Converts a packet’s data into a packet object.
- Parameters:
data (io.BytesIO) – The packet’s data.
- Returns:
The packet object.
- Return type: