Enums#

class minecraft.enums.AdvancementFrameType(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
CHALLENGE = Varint(value=1)#
GOAL = Varint(value=2)#
TASK = Varint(value=0)#
class minecraft.enums.Animation(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
CRITICAL_EFFECT = UnsignedByte(value=4)#
LEAVE_BED = UnsignedByte(value=2)#
MAGIC_CRITICAL_EFFECT = UnsignedByte(value=5)#
SWING_MAIN_ARM = UnsignedByte(value=0)#
SWING_OFFHAND = UnsignedByte(value=3)#
TAKE_DAMAGE = UnsignedByte(value=1)#
class minecraft.enums.BlockFace(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
BOTTOM = Byte(value=0)#
EAST = Byte(value=5)#
NORTH = Byte(value=2)#
SOUTH = Byte(value=3)#
TOP = Byte(value=1)#
WEST = Byte(value=4)#
class minecraft.enums.BossBarColor(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
BLUE = Varint(value=1)#
GREEN = Varint(value=3)#
PINK = Varint(value=0)#
PURPLE = Varint(value=5)#
RED = Varint(value=2)#
WHITE = Varint(value=6)#
YELLOW = Varint(value=4)#
class minecraft.enums.BossBarDivision(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
NO_DIVISION = Varint(value=0)#
SIX_NOTCHES = Varint(value=1)#
TEN_NOTCHES = Varint(value=2)#
TWELVE_NOTCHES = Varint(value=3)#
TWENTY_NOTCHES = Varint(value=4)#
class minecraft.enums.ChatColor(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
AQUA = Varint(value=11)#
BLACK = Varint(value=0)#
BLUE = Varint(value=9)#
BOLD = Varint(value=17)#
DARK_AQUA = Varint(value=3)#
DARK_BLUE = Varint(value=1)#
DARK_GRAY = Varint(value=8)#
DARK_GREEN = Varint(value=2)#
DARK_PURPLE = Varint(value=5)#
DARK_RED = Varint(value=4)#
GOLD = Varint(value=6)#
GRAY = Varint(value=7)#
GREEN = Varint(value=10)#
ITALIC = Varint(value=20)#
LIGHT_PURPLE = Varint(value=13)#
OBFUSCATED = Varint(value=16)#
RED = Varint(value=12)#
RESET = Varint(value=21)#
STRIKETHROUGH = Varint(value=18)#
UNDERLINE = Varint(value=19)#
WHITE = Varint(value=15)#
YELLOW = Varint(value=14)#
class minecraft.enums.ChatMode(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
COMMANDS_ONLY = Varint(value=1)#
ENABLED = Varint(value=0)#
HIDDEN = Varint(value=2)#
class minecraft.enums.ChatSuggestionAction(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ADD = Varint(value=0)#
REMOVE = Varint(value=1)#
SET = Varint(value=2)#
class minecraft.enums.ClientCommandAction(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
PERFORM_RESPAWN = Varint(value=0)#
REQUEST_STATS = Varint(value=1)#
class minecraft.enums.CollisionRule(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ALWAYS = String(value=always)#
NEVER = String(value=never)#
PUSH_OTHER_TEAMS = String(value=pushOtherTeams)#
PUSH_OWN_TEAM = String(value=pushOwnTeam)#
class minecraft.enums.CommandBlockMode(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
AUTO = Varint(value=1)#
REDSTONE = Varint(value=2)#
SEQUENCE = Varint(value=0)#
class minecraft.enums.CommandParser(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ANGLE = Varint(value=26)#
BLOCK_POS = Varint(value=8)#
BLOCK_PREDICATE = Varint(value=13)#
BLOCK_STATE = Varint(value=12)#
BOOL = Varint(value=0)#
COLOR = Varint(value=16)#
COLUMN_POS = Varint(value=9)#
COMPONENT = Varint(value=17)#
DIMENSION = Varint(value=38)#
DOUBLE = Varint(value=2)#
ENTITY = Varint(value=6)#
ENTITY_ANCHOR = Varint(value=35)#
FLOAT = Varint(value=1)#
FLOAT_RANGE = Varint(value=37)#
FUNCTION = Varint(value=34)#
GAMEMODE = Varint(value=39)#
GAME_PROFILE = Varint(value=7)#
INTEGER = Varint(value=3)#
INT_RANGE = Varint(value=36)#
ITEM_PREDICATE = Varint(value=15)#
ITEM_SLOT = Varint(value=32)#
ITEM_STACK = Varint(value=14)#
LONG = Varint(value=4)#
MESSAGE = Varint(value=18)#
NBT = Varint(value=19)#
NBT_PATH = Varint(value=21)#
NBT_TAG = Varint(value=20)#
OBJECTIVE = Varint(value=22)#
OBJECTIVE_CRITERIA = Varint(value=23)#
OPERATION = Varint(value=24)#
PARTICLE = Varint(value=25)#
RESOURCE_LOCATION = Varint(value=33)#
RESOURCE_OR_TAG = Varint(value=41)#
RESOURCE_OR_TAG_KEY = Varint(value=42)#
ROTATION = Varint(value=27)#
SCOREBOARD_SLOT = Varint(value=28)#
SCORE_HOLDER = Varint(value=29)#
STRING = Varint(value=5)#
SWIZZLE = Varint(value=30)#
TEAM = Varint(value=31)#
TEMPLATE_MIRROR = Varint(value=45)#
TEMPLATE_ROTATION = Varint(value=46)#
TIME = Varint(value=40)#
UUID = Varint(value=47)#
VEC2 = Varint(value=11)#
VEC3 = Varint(value=10)#
class minecraft.enums.Enchant(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
AQUA_AFFINITY = Varint(value=6)#
BANE_OF_ARTHROPODS = Varint(value=14)#
BINDING_CURSE = Varint(value=10)#
BLAST_PROTECTION = Varint(value=3)#
CHANNELING = Varint(value=32)#
DEPTH_STRIDER = Varint(value=8)#
EFFICIENCY = Varint(value=19)#
FEATHER_FALLING = Varint(value=2)#
FIRE_ASPECT = Varint(value=16)#
FIRE_PROTECTION = Varint(value=1)#
FLAME = Varint(value=25)#
FORTUNE = Varint(value=22)#
FROST_WALKER = Varint(value=9)#
IMPALING = Varint(value=30)#
INFINITY = Varint(value=26)#
KNOCKBACK = Varint(value=15)#
LOOTING = Varint(value=17)#
LOYALTY = Varint(value=29)#
LUCK_OF_THE_SEA = Varint(value=27)#
LURE = Varint(value=28)#
MENDING = Varint(value=36)#
MULTISHOT = Varint(value=33)#
PIERCING = Varint(value=35)#
POWER = Varint(value=23)#
PROJECTILE_PROTECTION = Varint(value=4)#
PROTECTION = Varint(value=0)#
PUNCH = Varint(value=24)#
QUICK_CHARGE = Varint(value=34)#
RESPIRATION = Varint(value=5)#
RIPTIDE = Varint(value=31)#
SHARPNESS = Varint(value=12)#
SILK_TOUCH = Varint(value=20)#
SMITE = Varint(value=13)#
SOUL_SPEED = Varint(value=11)#
SWEEPING = Varint(value=18)#
THORNS = Varint(value=7)#
UNBREAKING = Varint(value=21)#
VANISHING_CURSE = Varint(value=37)#
class minecraft.enums.Enum(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#

The base Enum class. All enums should inherit from this class.

classmethod from_value(value: Any) Self#

Converts a value into an enum member.

Parameters:

value – The value to convert.

Returns:

The enum member.

Raises:

ValueError – The value is not a valid enum member.

class minecraft.enums.EquipmentSlot(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
BOOTS = Byte(value=2)#
CHESTPLATE = Byte(value=4)#
HELMET = Byte(value=5)#
LEGGINGS = Byte(value=3)#
MAINHAND = Byte(value=0)#
OFFHAND = Byte(value=1)#
class minecraft.enums.FeetEyes(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
EYES = Varint(value=1)#
FEET = Varint(value=0)#
class minecraft.enums.FilterType(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
FULLY_FILTERED = Varint(value=1)#
PARTIALLY_FILTERED = Varint(value=2)#
PASS_THROUGH = Varint(value=0)#
class minecraft.enums.GameEvents(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ARROW_HIT_PLAYER = UnsignedByte(value=6)#
BEGIN_RAINING = UnsignedByte(value=2)#
CHANGE_GAMEMODE = UnsignedByte(value=3)#
DEMO_EVENT = UnsignedByte(value=5)#
ELDER_GUARDIAN_MOB_APPEARANCE = UnsignedByte(value=10)#
ENABLE_RESPAWN_SCREEN = UnsignedByte(value=11)#
END_RAINING = UnsignedByte(value=1)#
NO_RESPAWN_BLOCK_AVAILABLE = UnsignedByte(value=0)#
PUFFERFISH_STING = UnsignedByte(value=9)#
RAIN_STRENGTH = UnsignedByte(value=7)#
THUNDER_STRENGTH = UnsignedByte(value=8)#
WIN_GAME = UnsignedByte(value=4)#
class minecraft.enums.Hand(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
MAIN_HAND = Varint(value=0)#
OFF_HAND = Varint(value=1)#
class minecraft.enums.InteractionType(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ATTACK = Varint(value=1)#
INTERACT = Varint(value=0)#
INTERACT_AT = Varint(value=2)#
class minecraft.enums.MainHand(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
LEFT = Varint(value=0)#
RIGHT = Varint(value=1)#
class minecraft.enums.MapIconType(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
BLACK_BANNER = Varint(value=25)#
BLUE_ARROW = Varint(value=3)#
BLUE_BANNER = Varint(value=21)#
BROWN_BANNER = Varint(value=22)#
CYAN_BANNER = Varint(value=19)#
GRAY_BANNER = Varint(value=17)#
GREEN_ARROW = Varint(value=1)#
GREEN_BANNER = Varint(value=23)#
LIGHT_BLUE_BANNER = Varint(value=13)#
LIGHT_GRAY_BANNER = Varint(value=18)#
LIME_BANNER = Varint(value=15)#
MAGENTA_BANNER = Varint(value=12)#
MANSION = Varint(value=8)#
ORANGE_BANNER = Varint(value=11)#
PINK_BANNER = Varint(value=16)#
PURPLE_BANNER = Varint(value=20)#
RED_ARROW = Varint(value=2)#
RED_BANNER = Varint(value=24)#
RED_POINTER = Varint(value=5)#
SMALL_WHITE_CIRCLE = Varint(value=7)#
TEMPLE = Varint(value=9)#
TREASURE_MARKER = Varint(value=26)#
WHITE_ARROW = Varint(value=0)#
WHITE_BANNER = Varint(value=10)#
WHITE_CIRCLE = Varint(value=6)#
WHITE_CROSS = Varint(value=4)#
YELLOW_BANNER = Varint(value=14)#
class minecraft.enums.NameTagVisibility(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ALWAYS = String(value=always)#
HIDE_FOR_OTHER_TEAMS = String(value=hideForOtherTeams)#
HIDE_FOR_OWN_TEAM = String(value=hideForOwnTeam)#
NEVER = String(value=never)#
class minecraft.enums.NextState(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#

The next state of the connection.

LOGIN = Varint(value=2)#
STATUS = Varint(value=1)#
class minecraft.enums.PlayerActionStatus(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
CANCELLED_DIGGING = Varint(value=1)#
DROP_ITEM = Varint(value=4)#
DROP_ITEM_STACK = Varint(value=3)#
FINISHED_DIGGING = Varint(value=2)#
SHOOT_ARROW = Varint(value=5)#
STARTED_DIGGING = Varint(value=0)#
SWAP_ITEM_IN_HAND = Varint(value=6)#
class minecraft.enums.PlayerCommandAction(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
LEAVE_BED = Varint(value=2)#
OPEN_HORSE_INVENTORY = Varint(value=7)#
START_FLYING_WITH_ELYTRA = Varint(value=8)#
START_JUMP_WITH_HORSE = Varint(value=5)#
START_SNEAKING = Varint(value=0)#
START_SPRINTING = Varint(value=3)#
STOP_JUMP_WITH_HORSE = Varint(value=6)#
STOP_SNEAKING = Varint(value=1)#
STOP_SPRINTING = Varint(value=4)#
class minecraft.enums.PlayerInfoUpdateActionBits(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ADD_PLAYER = 1#
INITIALIZE_CHAT = 2#
UPDATE_DISPLAY_NAME = 50#
UPDATE_GAMEMODE = 4#
UPDATE_LATENCY = 22#
UPDATE_LISTED = 8#
class minecraft.enums.ProgramStructureBlockAction(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
DETECT_SIZE = Varint(value=3)#
LOAD_STRUCTURE = Varint(value=2)#
SAVE_STRUCTURE = Varint(value=1)#
UPDATE_DATA = Varint(value=0)#
class minecraft.enums.ProgramStructureBlockMirror(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
FRONT_BACK = Varint(value=2)#
LEFT_RIGHT = Varint(value=1)#
NONE = Varint(value=0)#
class minecraft.enums.ProgramStructureBlockMode(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
CORNER = Varint(value=2)#
DATA = Varint(value=3)#
LOAD = Varint(value=1)#
SAVE = Varint(value=0)#
class minecraft.enums.ProgramStructureBlockRotation(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
CLOCKWISE_180 = Varint(value=2)#
CLOCKWISE_90 = Varint(value=1)#
COUNTERCLOCKWISE_90 = Varint(value=3)#
NONE = Varint(value=0)#
class minecraft.enums.RecipeBookActionType(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ADD = Varint(value=1)#
INIT = Varint(value=0)#
REMOVE = Varint(value=2)#
class minecraft.enums.RecipeBookID(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
BLAST_FURNACE = Varint(value=2)#
CRAFTING = Varint(value=0)#
FURNACE = Varint(value=1)#
SMOKER = Varint(value=3)#
class minecraft.enums.ResourcePackStatus(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ACCEPTED = Varint(value=3)#
DECLINED = Varint(value=1)#
FAILED_DOWNLOAD = Varint(value=2)#
SUCCESSFULLY_LOADED = Varint(value=0)#
class minecraft.enums.ScoreboardPosition(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
BELOW_NAME = Byte(value=2)#
LIST = Byte(value=0)#
SIDEBAR = Byte(value=1)#
TEAM_SPECIFIC_AQUA = Byte(value=14)#
TEAM_SPECIFIC_BLACK = Byte(value=3)#
TEAM_SPECIFIC_BLUE = Byte(value=12)#
TEAM_SPECIFIC_DARK_AQUA = Byte(value=6)#
TEAM_SPECIFIC_DARK_BLUE = Byte(value=4)#
TEAM_SPECIFIC_DARK_GRAY = Byte(value=11)#
TEAM_SPECIFIC_DARK_GREEN = Byte(value=5)#
TEAM_SPECIFIC_DARK_RED = Byte(value=7)#
TEAM_SPECIFIC_GOLD = Byte(value=9)#
TEAM_SPECIFIC_GRAY = Byte(value=10)#
TEAM_SPECIFIC_GREEN = Byte(value=13)#
TEAM_SPECIFIC_LIGHT_PURPLE = Byte(value=16)#
TEAM_SPECIFIC_PURPLE = Byte(value=8)#
TEAM_SPECIFIC_RED = Byte(value=15)#
TEAM_SPECIFIC_WHITE = Byte(value=18)#
TEAM_SPECIFIC_YELLOW = Byte(value=17)#
class minecraft.enums.SeenAdvancementsAction(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
CLOSED_SCREEN = Varint(value=1)#
OPENED_TAB = Varint(value=0)#
class minecraft.enums.StatCategory(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
BROKEN = Varint(value=3)#
CRAFTED = Varint(value=1)#
CUSTOM = Varint(value=8)#
DROPPED = Varint(value=5)#
KILLED = Varint(value=6)#
KILLED_BY = Varint(value=7)#
MINED = Varint(value=0)#
PICKED_UP = Varint(value=4)#
USED = Varint(value=2)#
class minecraft.enums.StatID(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ANIMALS_BRED = Varint(value=31)#
AVIATE_ONE_CM = Varint(value=17)#
BELL_RING = Varint(value=67)#
BOAT_ONE_CM = Varint(value=14)#
CLEAN_ARMOR = Varint(value=39)#
CLEAN_BANNER = Varint(value=40)#
CLEAN_SHULKER_BOX = Varint(value=41)#
CLIMB_ONE_CM = Varint(value=10)#
CROUCH_ONE_CM = Varint(value=6)#
DAMAGE_ABSORBED = Varint(value=27)#
DAMAGE_BLOCKED_BY_SHIELD = Varint(value=26)#
DAMAGE_DEALT = Varint(value=22)#
DAMAGE_DEALT_ABSORBED = Varint(value=23)#
DAMAGE_DEALT_RESISTED = Varint(value=24)#
DAMAGE_RESISTED = Varint(value=28)#
DAMAGE_TAKEN = Varint(value=25)#
DEATHS = Varint(value=29)#
DROP = Varint(value=21)#
EAT_CAKE_SLICE = Varint(value=36)#
ENCHANT_ITEM = Varint(value=52)#
FALL_ONE_CM = Varint(value=9)#
FILL_CAULDRON = Varint(value=37)#
FISH_CAUGHT = Varint(value=33)#
FLY_ONE_CM = Varint(value=11)#
HORSE_ONE_CM = Varint(value=16)#
INSPECT_DISPENSER = Varint(value=46)#
INSPECT_DROPPER = Varint(value=44)#
INSPECT_HOPPER = Varint(value=45)#
INTERACT_WITH_ANVIL = Varint(value=70)#
INTERACT_WITH_BEACON = Varint(value=43)#
INTERACT_WITH_BLAST_FURNACE = Varint(value=60)#
INTERACT_WITH_BREWINGSTAND = Varint(value=42)#
INTERACT_WITH_CAMPFIRE = Varint(value=63)#
INTERACT_WITH_CARTOGRAPHY_TABLE = Varint(value=64)#
INTERACT_WITH_CRAFTING_TABLE = Varint(value=55)#
INTERACT_WITH_FURNACE = Varint(value=54)#
INTERACT_WITH_GRINDSTONE = Varint(value=71)#
INTERACT_WITH_LECTERN = Varint(value=62)#
INTERACT_WITH_LOOM = Varint(value=65)#
INTERACT_WITH_SMITHING_TABLE = Varint(value=73)#
INTERACT_WITH_SMOKER = Varint(value=61)#
INTERACT_WITH_STONECUTTER = Varint(value=66)#
JUMP = Varint(value=20)#
LEAVE_GAME = Varint(value=0)#
MINECART_ONE_CM = Varint(value=13)#
MOB_KILLS = Varint(value=30)#
OPEN_BARREL = Varint(value=59)#
OPEN_CHEST = Varint(value=56)#
OPEN_ENDERCHEST = Varint(value=51)#
OPEN_SHULKER_BOX = Varint(value=58)#
PIG_ONE_CM = Varint(value=15)#
PLAYER_KILLS = Varint(value=32)#
PLAY_NOTEBLOCK = Varint(value=47)#
PLAY_ONE_MINUTE = Varint(value=1)#
PLAY_RECORD = Varint(value=53)#
POT_FLOWER = Varint(value=49)#
RAID_TRIGGER = Varint(value=68)#
RAID_WIN = Varint(value=69)#
SLEEP_IN_BED = Varint(value=57)#
SNEAK_TIME = Varint(value=4)#
SPRINT_ONE_CM = Varint(value=7)#
STRIDER_ONE_CM = Varint(value=19)#
SWIM_ONE_CM = Varint(value=18)#
TALKED_TO_VILLAGER = Varint(value=34)#
TARGET_HIT = Varint(value=72)#
TIME_SINCE_DEATH = Varint(value=2)#
TIME_SINCE_REST = Varint(value=3)#
TRADED_WITH_VILLAGER = Varint(value=35)#
TRIGGER_TRAPPED_CHEST = Varint(value=50)#
TUNE_NOTEBLOCK = Varint(value=48)#
USE_CAULDRON = Varint(value=38)#
WALK_ONE_CM = Varint(value=5)#
WALK_ON_WATER_ONE_CM = Varint(value=8)#
WALK_UNDER_WATER_ONE_CM = Varint(value=12)#
class minecraft.enums.State(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
HANDSHAKE = Varint(value=0)#
LOGIN = Varint(value=2)#
PLAY = Varint(value=3)#
STATUS = Varint(value=1)#
class minecraft.enums.UpdateObjectiveModes(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
CREATE = Byte(value=0)#
REMOVE = Byte(value=1)#
UPDATE = Byte(value=2)#
class minecraft.enums.UpdateObjectiveType(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
HEARTS = Varint(value=1)#
INTEGER = Varint(value=0)#
class minecraft.enums.UpdateScoreAction(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
CREATE_OR_UPDATE = Varint(value=0)#
REMOVE = Varint(value=1)#
class minecraft.enums.UpdateTeamModes(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ADD_ENTITIES = Byte(value=3)#
CREATE = Byte(value=0)#
REMOVE = Byte(value=1)#
REMOVE_ENTITIES = Byte(value=4)#
UPDATE = Byte(value=2)#
class minecraft.enums.WorldEvents(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)#
ANVIL_DESTROYED = Int(value=1029)#
ANVIL_LANDED = Int(value=1031)#
ANVIL_USED = Int(value=1030)#
BAT_TAKES_OFF = Int(value=1025)#
BLAZE_SHOOTS = Int(value=1018)#
BLOCK_BREAK = Int(value=2001)#
BONEMEAL_PARTICLES = Int(value=2005)#
BOOK_PAGE_TURNED = Int(value=1043)#
BREWING_STAND_BREWED = Int(value=1035)#
CHORUS_FLOWER_DIED = Int(value=1034)#
CHORUS_FLOWER_GROWN = Int(value=1033)#
COMPOSTER_COMPOSTS = Int(value=1500)#
COPPER_APPLY_WAX = Int(value=3003)#
COPPER_REMOVE_WAX = Int(value=3004)#
COPPER_SCRAPE_OXIDATION = Int(value=3005)#
DISPENSER_DISPENSES = Int(value=1000)#
DISPENSER_FAILS_TO_DISPENSE = Int(value=1001)#
DISPENSER_SHOOTS = Int(value=1002)#
DRAGON_BREATH = Int(value=2006)#
ELECTRIC_SPARK = Int(value=3002)#
ENDERDRAGON_DEATH = Int(value=1028)#
ENDERDRAGON_DESTROYS_BLOCK = Int(value=2008)#
ENDERDRAGON_GROWL = Int(value=3001)#
ENDERDRAGON_SHOOTS = Int(value=1017)#
ENDER_EYE_LAUNCHED = Int(value=1003)#
ENDER_EYE_PLACED = Int(value=1503)#
END_GATEWAY_SPAWN = Int(value=3000)#
END_PORTAL_CREATED_IN_OVERWORLD = Int(value=1038)#
EYE_OF_ENDER_ENTITY_BREAK_ANIMATION = Int(value=2003)#
FENCE_GATE_CLOSED = Int(value=1014)#
FENCE_GATE_OPENED = Int(value=1008)#
FIREWORK_SHOT = Int(value=1004)#
FIRE_EXTINGUISHED = Int(value=1009)#
GHAST_SHOOTS = Int(value=1016)#
GHAST_WARN = Int(value=1015)#
GRINDSTONE_USED = Int(value=1042)#
HUSK_CONVERTS_TO_ZOMBIE_BY_DROWNING = Int(value=1041)#
INSTANT_SPLASH_POTION = Int(value=2007)#
IRON_DOOR_CLOSED = Int(value=1011)#
IRON_DOOR_OPENED = Int(value=1005)#
IRON_TRAPDOOR_CLOSED = Int(value=1037)#
IRON_TRAPDOOR_OPENED = Int(value=1036)#
LAVA_CONVERTS_BLOCK = Int(value=1501)#
MOB_SPAWN_PARTICLE_EFFECT = Int(value=2004)#
PHANTOM_BITES = Int(value=1039)#
PLAY_RECORD = Int(value=1010)#
PORTAL_TRAVEL = Int(value=1032)#
REDSTONE_TORCH_BURNS_OUT = Int(value=1502)#
SPAWNS_10_SMOKE_PARTICLES = Int(value=2000)#
SPLASH_POTION = Int(value=2002)#
WET_SPONGE_VAPORIZES_IN_NETHER = Int(value=2009)#
WITHER_BREAKS_BLOCK = Int(value=1022)#
WITHER_SHOOTS = Int(value=1024)#
WITHER_SPAWNED = Int(value=1023)#
WOODEN_DOOR_CLOSED = Int(value=1012)#
WOODEN_DOOR_OPENED = Int(value=1006)#
WOODEN_TRAPDOOR_CLOSED = Int(value=1013)#
WOODEN_TRAPDOOR_OPENED = Int(value=1007)#
ZOMBIE_ATTACKS_IRON_DOOR = Int(value=1020)#
ZOMBIE_ATTACKS_WOOD_DOOR = Int(value=1019)#
ZOMBIE_BREAKS_WOOD_DOOR = Int(value=1021)#
ZOMBIE_CONVERTS_TO_DROWNED = Int(value=1040)#
ZOMBIE_INFECTS = Int(value=1026)#
ZOMBIE_VILLAGER_CONVERTED = Int(value=1027)#