Handshake#
Clientbound#
There are no client bound packets for the handshake state. After Handshake is sent,
the state immediately switches to State.LOGIN.
Serverbound#
- class minecraft.packets.handshake_serverbound.Handshake(protocol_version: Varint, server_address: String, server_port: UnsignedShort, next_state: NextState)#
Handshake packet sent by the client to the server to initiate a connection.
Packet ID:
0x00State:
State.HANDSHAKEBound to: Server
- classmethod from_bytes(data: BytesIO)#
Converts a packet’s data into a packet object.
- Parameters:
data (io.BytesIO) – The packet’s data.
- Returns:
The packet object.
- Return type: